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SpellNews
Issue # 7
August 1997
Editors: Cesstris & Arevar
Reporter: Wildwood72
Email: arevar@aol.com
This Issue:
* Arevar's Ramblings
* Cesstris Speaks
* Wildwood Rants
* Mystery Cards III
* Word Search: Dragons (answers)
* Wildwood's Deck
* Feature Card
Arevar's Ramblings
Before you read my ramblings
for this month, you might want to take a look at Wildwood's Rants, because
I'm going to touch base on some of what he talked about.
The craze for CCGs does seem
to be dying down. Used to be, practically every week there was a new ccg
coming out of the woodwork, or a new expansion, or an ad for a new upcoming
ccg.
However, in the last few
months to a year or so, it seems that Marvel's Apocalypse's words ring true:
"Only the fittest may survive!"
The first of the CCGs as
we know them, Magic: The Gathering, is obviously one of the fittest. It began
the whole CCG craze/industry/whatever the heck you want to call it. And it's
still around, and from what I last saw of it, it was doing quite well even
after nearly four years.
Star Wars seems to be doing
quite well, with several strong expansion sets under the belt, with more
forthcoming, from what I hear. Now, I find it hard to believe that the makers
of the Star Wars CCG would keep putting out expansions if the game wasn't
making a lot/enough money to be worthwhile.
Fleer/Skybox's Overpower
series seems to be doing quite well, with two Marvel basic sets, and three/four
Marvel expansions out, a DC basic set, and a DC expansion out. Again, if
it wasn't doing well, why would more sets already be slated for later '97
releases for this series?
Then, of course, we see
Spellfire. From everything I've seen/heard, Spellfire is the SECOND CCG.
Magic came first, then TSR hopped on the bandwagon with Spellfire. Now, take
a look at spellfire. It has four editions of the basic set, plus ten expansion
sets. Three more sets were scheduled for '97 release: Dungeons!, Fiends,
and Incantations. Now, with TSR under WotC, they have far more power for
advertizing, which would definitely make Spellfire into a more well-known
game, like magic. WotC/TSR--wouldn't you rather have TWO top-selling/well-known
games, rather than just ONE? Back Spellfire heavily for a year. Rather than
full-page MTG ads, maybe do smaller mtg ads, and include spellfire on the
page.
I saw a commercial on Mtv
for the Portal MTG set. Do a commercial for WoTC CCGs in general.
MTG/Spellfire/Battletech/Netrunner, etc.
With that kind of backing,
many of the MTG players who shun "lesser" (non-makers of magic) games, if
WotC shows that they support Spellfire, I, too, believe that many of these
players will be more willing to at least give Spellfire a try.
As for the delays in releases
of TSR product--I do not pretend to understand how things are working, but
from what I have seen/heard, the reason that not all of the '97 releases
are being released this year is due to not wanting to "flood the market".
I see a lot of validity in
that. However, I also see that there are very few people who would buy one
of every single release put out by TSR. I'm among those people. I will buy
Spellfire, and I will buy some DragonLance related products. I am not going
to buy Forgotten Realms, Ravenloft, or Dark Sun products.
Therefore, should my local
shop suddenly have a lot of TSR products, I am not going to be attempting
to buy a little bit of everything in this "flood". I'm going to stick to
what I already know. However, if there would suddenly be a flood of the market
like this, and I happen to see something that really catches my eye, I might
consider buying it to see how it actually is.
So, perhaps a "flood" could
even do some good.
And yet, from what I recall,
many shops returned product, and that was part of why TSR was in the trouble
financially that it was.
So, I don't know exactly
how valid my points are, and they are my personal opinions, etc. I likely
have some error in my interpretation of certain things. This article is in
no way a challenge to WotC/TSR authority, nor is it intended as second-guessing
of said parties. I recognize that there are completely valid reasons, many
of which are unknown to any outside the employ of the two companies as to
why certain things are done the way they are.
Cesstris Speaks
I really don't
have much to say, that arevar hasn't already said. I'm upset about the UPS
strike, but I understand it, from both sides, so we'll just have to wait
it out and hope that Dungeons! comes to us soon. Don't lose your respect
for Spellfire, and keep playing! See you next issue.
Wildwood Rants
Anyway, I've been having
a lot of random thoughts, brought on by a post Wytefang made in the AOL SF
folder... About the absolute necessity of cards being playtested before they're
being released, no more rush design jobs, etc....
I think those are both great
ideas, but I just wish I could go back and show TSR what has happened with
this game when it was in development. If the rules that are currently in
print were the rule of the day back then, I think more people would have
"jumped on" the bandwagon.
Note that this is not a slam
against TSR... I just wish that they had been able to wait a little longer
for development and playtesting before the 1st ed came out. IMO, the rush
to get a CCG on the market
to cash in on the fad of the time took precidence over putting out the *absolute*
best product they could.... Still, they did a damned good job.
Just to restate what I'm
rambling.... WoTSRC needs to playtest the cards more than they have in the
past to assure that there are no "super cards" that require seperate rulings
to control game damage (examples: Ancient Kal, Control Winds, Avaril, Bell
of Might), and also that no unbeatable combos happen... this hasn't happened
yet, but it could very easily (as I've shown on numerous occasions with my
Throne of the Mountain King/Gatekeeper/Mad Sci Lab combos).
1) Put one person in charge
of SF full time (like Jim's trying to do) for rulings, card interactions,
and making sure the game "don't get broke." There are too many designers
and cards to have a complete fit, but this would help (assuming the person
in charge has the power to change the wording of cards that could cause
problems).
2) Advertise Spellfire..
if it was pushed half as hard as M:tG (hell, I saw the TV ad for the 1st
time today), we'd have a monster on our hands. This includes making the monthly
(or so it seems) Dragon Dice
article in Dragon bi-monthly, alternating with Spellfire articles. I remember
Dragon saying that SF was pulled from its pages due to lack of support by
the readers.. are there so many more DD players that DD
is immune to this?
This also means that WoTC
supports SF for at least a year with new boosters to check the market after
ads are increased.. WoTC has the King (sales wise) of CCGs.. if they showed
support by putting an occasional article in their "house mag" and ask the
other CCG mags to at least be neutral instead of looking down at SF, there
would be more exposure... this can be a good thing! <g>
And to be totaly fair, Spellfire
had a full page ad opposite the table of contents in the Gen Con registration
booklet, so there _is_ hope on that point.
3) Do more promotions with
SF.. print up Promos 4, 5, and 6 to be put as inserts into Dragon and CCG
mags. Do another "SF giveaway" like was done with the no ed cards, send gaming
stores Spellfire
posters, make sure that when they bring back Polyhedron that there is a notice
that sanctioned SF tourneys give RPGA points...
Hell, drop the "Novel Giveaway"
that happens once a year at retail stores (remember those?), and give away
SF boosters or starters (or at least give a choice between novels and SF).
I'm sure that there are still 1st ed booster packs and RL boosters floating
around the TSR warehouse because so many were printed... why not find a use
for them?
(Wildwood's note: this post was made on August 3rd . . . here's my update
to it . . .)
First the good:
From everything I have heard
(both public and private - unfortunately, I was unable to attend), the showing
that Spellfire fans made at Gen Con was definately noticed! I've heard that
in excess of 400 people played in the various tournaments and attended the
seminar! With numbers like that, WoTC
*should* give SF another look! :-)
Also, although several well-known
SF players/collectors have dropped the game, there seems to be a trickle
of "new blood" going through the 'net SF community... Maybe this is because
TSR is now owned by WoTC, and Magic players decided that it's now "ok" to
play Spellfire, maybe not. It could be that some of the online sellers dropping
SF and selling for huge discounts got more people involved. I doubt it.
What I think has happened
is that the online SF community has pulled together like never before, and
has gotten the message accross to the masses... Yes, SF was (almost, but
not quite) a dog when it was released.
But, over time, games (like
people) change, whether for the better or the worse. For Spellfire, it is
definately for the better! All of the people that once slammed SF for the
weak cards and rules of the original release are now eating crow! All it
takes is a little persistance, and a few playable decks, and (IMO) the people
who were so sown on the 1st releases of SF can be persuaded that the game
has changed for the better, and that TSR is no longer just trying to make
a buck on the CCG craze (which, from
all I have heard, is winding down a little now).
Now for the bad...
The delays for Dungeons!
are getting too much to bear... between the "printer problems" (yeah, there
were printer problems... you printed too much crap that didn't sell!), the
WoTC/TSR buyout, and now the UPS strike, how many months has it been since
the original ship date?
All I can say is that according
to TSRJim, the cards are either sitting, waiting to be shipped, or are in
the process of printing now. In either case, we have to wait for either the
UPS strike to end, or for the
printers/distributors/etc. to find a way to ship other than UPS. Easier said
than done, I realize, but not impossible.... :-/
Anyway, I'm not so much in
a ranting mood as I was when I wrote the original article, so I apologize
for those who got fired up during the first part and are now wondering what
happened...
I'll just leave with one last parting shot....
TSR! YOU NEED TO GET THE
CARDS OUT NOW! PONY EXPRESS, BIKE MESSENGERS, IT DOESN'T MATTER HOW! JUST
DO IT! Too many people are sick and tired of waiting and are moving on to
other things... none of us want that do we?
TSR, the ball's in your court now... don't fumble.
Bill (wildwood72@aol.com and wildwood72@pipeline.co
Mystery Cards III
This issue's 'Mystery Cards' is a word scramble. Unscramble each of the sixteen
words below to find sixteen card names from the Spellfire First Edition.
Some 'formal titles' have been droppe. For example: liRnstal becomes 'Raistlin'.
Not Raistline MAJERE. The answers to this issue's Mystery Cards will appear
in a future issue of SpellNews.
01. haTy
02. barAle
03. tsermniEl
04. rigoaMl
05. danegDra
06. racoM oVol
07. pyGrth
08. caZdo |
09. dlohDrak
10. lelH nuDho
11. riteBt leWl
12. caBil
13. nitaaCp laKhza
14. pelsDi gaMci
15. lalahbaS
16. ykrtcS |
Word Search: Dragons
(answers)
(from last issue)
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Wildwood's Underground Legion
Deck
Realms (10):
AR 92 Ancient Kalidnay (at least I *think* this was underground in the
original..)
TU 1 UnderAthas
TU 7 UnderToril
TU 8 UnderOerth
TU 9 UnderDread
TUc 7 The Dispossessed
RRc 22 The Crystal Cave
NS8 UndercCerilia
NSc 24 Den of Thieves
NSc 25 Mad Scientists's Laboratory
Holding (1):
NS 18 Cavern of Ancient Knowledge
Champs (11 - 59 levels)
63 Karlott the Shaman (3rd ed)
266 Azhul the Hasty (3rd ed)
422 Gatekeeper
FR 82 Stone Giant
FR 93 Dragonbait
RRc 16 Gib Kcir
255 Helm (4th)
508 Ethereal Champion (4th)
DR 32 Flashburn
DR 16 Glimmer the Brass Dragon
NSc 19 Gib Hcivonad
Allies (14):
252 Assassins
439 The Starving Artist
RL 79 Loup-Garou
DL 45 Brine Dragon
TUc 23 Drow Assassin
RR 83 The Rahasia
RRc 1 The Dream Team
230 Athasian Sloth (4th)
246 The Deaded Ghost (4th)
512 Barbaric Allies (4th)
DR 81 Undead Dragonrider
DR 84 Firedrake
DRc 13 Chimera
NS 81 Ancient Dracolich
Unarmed Combat Card (1):
RR 92 Haymaker
Cleric Spell (1):
FRc 1 Thrice Hearty Cup of Balder the Red
Magic Items(3):
206 Kevin's Blade of Doom (3rd)
FRc 18 The Bell of Might
ARc 20 Dragon Font
Artifacts (3):
461 Nature's Throne
510 Throne of the Mountain God
520 The Winner's Cape
Rule (1):
NS 74 A Sure Thing
Events (10):
99 Cataclysm!
100 Good Fortune
319 The Caravan
399 Ancient Curse
DLc 8 Crossed Blades (or FRc12 The Apple of His Eye)
FRc 2 Cold Cup of Calamity
AR 54 Deflection
BRc 20 Blood Challenge!
BRc 23 The Fates
NSc 6 Dark Dreams
I call this deck my Underground Legion deck, for reasons that will become
apparent when you've looked at the cards (many champs and allies, and possibility
of allies becoming champs). All realms are underground (either by their title,
picture, or the history of the AD&D location that inspired the card).
As you can tell, this is a total attack deck, almost completely offensive
in nature. There are quite a few tricks in it, but I won't type those . .
. figure them out yourself or find them out when I play you online <evil
grin>.
It has definite limits on it, but I've only lost 1 one-on-one game with it,
and only one multi-player game with it, so it can't be all that bad.
<g>
Feature Card: The Celestial
Emperor
The Celestial Emperor |
Level 23 |
Cleric |
| Avatar; dragon. Discard 15+ levels of dragons to bring
the Emperor into play. Immune to offensive spells and the special powers
of champions and allies. When this player's dragons attack, the Emperor chooses
which of the opponent's champions will defend. Limit one avatar per
pool. |
The Celestial Emperor is
definitely a very powerful card in Spellfire. For one thing, look at its
level: twenty three. Currently, that is the single highest base level of
ANY other champion in the game. Even another avatar would be unable to take
this champion out unless it had at least one attachment, or used a spell,
etc.
The fact that you must discard
15+ levels of dragons can be lessened when you look at the levels of most
dragons. With most dragons being of fairly high level, in most cases you
will be discarding only two dragons. And with events such as Coming of the
Phoenix and Dragon's Graveyard, it is fairly easy to retrieve the dragons
you discard. This price also can seem much smaller when you look at the fact
that the Emperor gives all of your dragons the power to choose their foe
out of the champions in the opponent's pool. If I recall correctly, TSRJIM
ruled previously that this power means that the opponent can only defend
then with a champion from his pool. Aside from your opponent having Cyric
or the Ethreal Champion in her/his pool, you won't have to be surprised,
and you can better plan your attacks.
The emperor being immune
to offensive spells makes him an excellent champion, because you will not
have to worry about many of the pesky spells, amongst which are Fear, and
Otto's Irresistable Dance. However, this makes the Emperor a prime target
for Wish, which will remove him from play regardless of his immunity.
The immunity to the special
powers of both champions and allies makes the Celestial Emperor even more
powerful. You don't have to worry about him dying at the hands of Assassins,
nor being blown up by Draconians, etc.
And with all of the champion
powers out there to halve the base level of an opponent, or reduce it to
1, etc, the Emperor need not bow before these champions who seek to steal
his lands.
These are all things for
simply having the Emperor in your pool. When you begin to attach magical
items, etc, to him, you see that even a god-entity can become more
powerful.
Give him a Necklace. He can
cast Wizard spells in addition to the inherrent ability to cast Cleric spells.
Several of the Underdark Cleric spells become quite useful when cast by the
Emperor, as they need to be cast by a champion of 13+, of which the Emperor
is already 10 levels above.
Give the emperor a Net of
Entrapment. Boom. Now, not only is he immune to allies' powers, but the opposing
champion cannot even play allies for the level bonus.
Attaching the Winner's Cape
to the Emperor just might be enough to make all the veins in your opponent's
face stand out. Now, you have a level 33 champion that's immune to all offensive
spells INCLUDING Wish, immune to the special powers of champions and allies,
and is not affected by harful events. In addition, he grants to the other
dragons in his pool the ability to choose their opponents, and conveys the
immunity to offensive spells/wish while they wait in owner's pool.
So, overall, the Celestial
Emperor is not a champion you would want to overlook next time you try building
a deck in which you have two or more dragons. Heck, I've built several different
Dragon Decks for the main purpose of getting the most out of this champion.
Spellfire, Advanced Dungeons & Dragons, BirthRight,
Dark Sun, DragonLance, Forgotten Realms, Greyhawk, Planescape, Ravenloft
settings, worlds, and characters are all registered trademarks of TSR Inc.
Spellfire 1st, 2nd, 3rd, and 4th Editions, as well as the Ravenloft, DragonLance,
Forgotten Realms, Artifacts, Powers, UnderDark, Runes & Ruins, BirthRight,
Draconimicon, Night Stalkers, Dungeons, Fiends, and Incantations booster
sets are also copyrighted by TSR Inc. Copyright 1997, TSR Inc., Lake Geneva,
WI |