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SpellNews

Issue # 6
July 1997
Editors:  Arevar & Cesstris
Email: arevar@aol.com  


This Issue:

*  Arevar's Ramblings
*  Cesstris' Prophecy
*  Word Search--Dragons
*  Sing Some Songs of Spellfire
*  Spellfire value guide/sum (as posted in the alt.cardgame.spellfire newsgroup)
*  Other Stuff


Arevar's Ramblings

Well, here it is...the middle of July, 1997. And still no Dungeon. Seems to me that last year at this time 4th edition had just come out, along with Draconimicon. So it's obviously been basically a year since Nightstalkers, as that set came out soon after the july release.
However, despite this huge hiatus from new cards, I have enjoyed what cards are already out. I don't own all the spellfire cards out there. Nor will I ever, unless one of you decides to send me a.) all the cards, including chase that i'm missing, or b.) all the cards, period. Yet, with what cards I have, I have built many decks--from my three incarnations of a Dragon Deck, to my all-power deck, to my mimic of Cesstris' Undead Deck. (which failed miserably against the real thing)

There are so many cards out there for this game alone that there are infinite possibilities of game-play. Unfortunately, I've seen plenty of things--official releases, as well as postings, etc, seeming to indicate that Spellfire is on its deathbed. So be it. Sure, I'll rant/rave/etc, and be majorly ticked off if it's cancelled. But I'll get over it. And with all the cards that even I have, I will still have plenty of options for gameplay, as well as extra cards with which to share with others.
So...for all of you reading this...just remember...as fans, we must Support Our Spellfire, and in addition to buying what we can/want of any new set, also see about bringing new players into the game. Cesstris and I have brought quite a few in...several of which we got from the "magic group" once we showed them the 'error' of their ways...



Cesstris' Prophecy

I am angered by the delay of dungeons. It would be nice to see the new set...SOON. After all this time of waiting for the new set, I (and a lot of others) have grown bored with some aspects of spellfire. Yet, I hope that this does not discourage people from continuing to play the great and wonderful game we like to call spellfire.

Because of Dungeons not coming out, issue # 7 may not come out for awhile, or we will not be able to feature Dungeons in that issue.
We may try issue seven, even if Dungeons is not released; however, that is not yet for sure.

"Play like a warrior and rule with an iron hand." Enjoy this issue!



Word Search--Dragons

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Dragons You're Looking For:

Aurum
Corpse
Cyan Bloodbande        
Dargent
Deathstream
Dracolich
Dragon Turtle
Dregoth
Edormira
Falx
Flame
Flashburn
Greyhawk
Maldraedior   
Pyrite
Shadow
Skie
Stryck
Tamarand
Zielesch



Sing Some Songs of Spellfire
(editorial note: most of these are from the AOL/TSR Spellfire Message Boards--the topic "Sing Some Songs of Spellfire...)

Ahab the Arab
level 6 hero. ad&d.
"has a permenant +5 ally that instantly discards any non-flying opposing allies. (clyde the camel)."

Princes of the Universe Rule
(standard rule card first paragraph) "Any champion defeated by a champion with an attached magical weapon (sword, dagger, etc) is sent to the abyss (decapitated). Any other defeats in combat return to pool at the end of the owner's next turn."

Lightning Strikes Event
"discard any champion in play that has an adjusted level of less than 9. (harmful)"

Don't Fear the Reaper Event
"Played during combat, the player of this event can choose to let his champion nobly die before he actually is defeated. The opponent gets no spoils (if he was a defender) and the champion can transfer any attachments he had to another champion in his pool. (Helpful)."

If I Ever Lose My Faith In You Event
"All Clerics in each player's pools lose their ability to cast Cleric spells until each of their respective players is able to put an Avatar into play." (Harmful)

Eye of the Tiger Artifact Ravenloft, +9
"The attached champion must attack every turn, if possible; for every combat round he wins this artifact gains +5 levels. The bearer is immune to unarmed combat cards and psionic powers."

Return to Innocence Wizard Spell
"All monsters or awnsheigh in play are now considered to be heroes. This spell remains in play until dispelled. (Off 3/4/5)"

Walk Like a Man Event
"All undead and werebeasts become heroes until the end of this player's next turn."

See You in September Unarmed Combat Card
"Usable only by heroes. The champion using this combat card immediately sends the opposing champion, allies, and any attachments to limbo. The owner of the champion draws and discards a card each turn. if the last digit is a nine, the champion returns. If the champion using this combat card was attacking, he is entitled to a spoils. If defending, he is not."

Louie, Louie Hero 8
"This hero, understood by no one, can only be defended against by undead or the Kingsmen."

Kingsmen Hero 5
"This champion gains 3 levels against opposing heroes. (sings so no one understands, and distracts them)."

Sgt. Pepper Hero 10
"This flashily dressed hero inspires the older generation. Any champion sporting a beard or gray hair will not defend against this champion."

The Lonely Hearts Club Band Ally +4
"These allies gain 5 levels when allied with Sgt. Pepper."

Call of Cthulu Event
"Play this card only in battle. All monsters in discard piles awaken and become allies for the player for the entire battle, lending their base levels as adjustments. After batle send the monsters to the abyss. (Helpful)"

The House that Jack Built Holding
"This holding can be built by a realm champion attaching it to that realm. Attacking players must show their hand to this player before continuing the battle. If the attached realm is razed another realm champion in the same formation can rebuild the House attaching it."

For Whom the Bell Tolls Event
"The event player guesses a card type(champ, realm, etc.) and then draws randomly from the next players hand. If he guessed right he discards the card if not it returns to the opponents hand. This player continues to guess once at each opponents hand until he gets one right or else runs out of opponents. If he has not guessed correctly by the time he has guessed out of everyones hands all opponents get to
discard a card from his hand. (Harmfull)"

Vicous level 3 Forgotten Realms wizard.
"Instantly defeated by any champion named Nancy. Is level 10 when defending any realm showing "green, leafy vegetation". Has a permenant +2 magic dagger named 'Neddle'."

The Shaqat BeaTles +1 ally.
"Causes all opposing female cahmpions to swoon and scream hystericly returning them to the pool before combat is joined. Limit 4 per deck."

Everything's Cool Event
"This even ends any current combat, with the event player drawing spoils. Can also be played in a turn in which the event player participated in no combat, in which case it remains in play until negated, or the player initiates combat. Until then, the player draws a card as spoils during each opponents turn. (Helpful)"

Spin the Black Circle Wizard Spell
"The caster opens a portal to the Abyss, and every player can only use cards from there, and their hand until dispelled. All defeated champions go to Limbo for one turn, then return to the players hand. If turned, all champions capable of casting wizard spells from the players pool are sent to the Abyss. ( Defensive 3/5 )"

Hole in the Ground Holding
"Any time an opponent attacks this realms, the holding sucks one card of this players choice into the Abyss. The card can only be taken from the players pool, not the attacking champion itself."

The Man Who Sold the World Hero Level 2
"At any time, this player can discard one realm from either their hand or formation to draw three more, which can be played immediately. Will only defend, never attack."

March of the Pigs Event
"When played, only moster champions can attack. All monsters in a pool may join together in one attack, adding levels and choosing the special abilities of three of the monsters to apply to the whole swarm. Remains in play until the end of this players next turn unless negated."

My Blue Heaven Realm
"May not be attacked by Monsters, Theives, or Ravenloft cards. Immune to offensive spells and events. This player may choose to sacrafice a champion from their pool for them to become the sole defender of this realm. The champion then gains seven levels, the ability to cast any wizard or cleric spell, immunity to offensive spells, and a permanent +3 ally able to use psionic power cards. The champion can no longer
attack, and is the only one capable of defending the realm."

Stuck With Me Wizard Spell
"By means of this spell, the caster makes any allies currently attached permanent, and are only discarded if the caster is defeated, otherwise returning with them to the pool. Allies gain any immunities and flying, swimming, or earthwalking abilities of the caster. ( 3/4 Defensive )"

Obscured Psionic Power Card +5
"When used, this makes the psionicist invisible, and able to instantly defeat a realm champion. The psionicist may not be the target of spells or unarmed combat cards. ( Defensive 3 )"

Silence is Golden Rule
"No champions may attack or defend, no spells may be cast, no Harmful events may be played, and all attached cards must be discarded, and no more can be played while this Rule is in play. Any player may discard 5 cards to remove this rule from play; the owner of this Rule then draws a card, playable immediately. Does not discard another rule already in play, and is not discarded if another
rule card is played."

Homer Simpson lvl 2 Hero
"Gains 1 to his base level when in combat for each time controller yells out his trademark D'oh!."

Fade to Black Event
"Night falls and only elves, half-elves, dwarves, and halflings may attack or defend. All other champions without infravision cannot be used. (Harmful)"

Master of Puppets Hero 8 (AD&D)
"This champion may request one ally from each player, which must be used immediately. If any player refuses, he must be this player's "puppet" and defend this player's realms against their next attacker."

Of Wolf and Man Event
"All heroes in this player's pool become were-creatures untiul the end og this player's next turn. (Helpful)"

Sanitarium Realm (AD&D)
"This player may, at the beginning of his turn, add any one champion from another player's pool to his pool. The champion returns to the original player's pool, abyss, or discard pile (as appropriate) at the end of this player's pool."

ONE Rule Card: "(Typical rule card begining) When this rule card is first played all cards with the exception of realms that have the number one anywhere on the card loose all special powers and abilities. Also while this rule card remains in play no cards with the number one on them can be played with the exception of realms."

Whiplash Event
"This event twists the last card played so that it affects the player who played it instead of the target. (Harmful)"

The Unforgiven Rule card
"The underachievers of the worlds unite! All cards that make another player ask permission or automatically defeat other cards are discarded to the Abyss. No more such cards may be played while this rule card is in effect. Any champion with a base level of 5 or less gains the immunities of one champion chosen by the player, and all champions of base level 6 or greater lose one of their immunities (chosen by the owner of the rule card)."

Enter Sandman Event
"All players' champions in play are put to sleep and cannot act, regardless of immunities. Each turn, a player may draw and discard a card, noting the last digit (regardless of cards that normally allow a player to choose a result or make champions immune to cards that make you draw other cards). All champions with a base level equal to or higher than the digit wake up and can act again. This event can be calmed but not
cancelled. (Harmful)"

For Whom the Bell Tolls II Event
"All players who have the Bell of Might in play must discard the Bell and attached champion to the Abyss or raze 2 realms. This evcent cannot be calmed or duplicated (but can be calmed for individual players). (Harmful)"

Disposable Heroes +10 ally
"These soldiers of fortune can save a defeated champion from being discarded. The opposing champion is instead discarded and must raze one of his own realms."

Damage, Inc. +7 ally
"This team of experts is the bane of the Living Wall. When played in battle against the wall(they can do this) the wall is discarded however this player loses the battle. If played in battle and the Living Wall is in play but not in battle both damage inc and the wall are sent to the abyss."

Fight Fire with Fire Event
"Play after a card with fire on it has been played. That card is immediately discarded regardless of immunities."

Escape Ad&D realm
"When defenders of this realm are defeated they are sent to limbo until their next turn instead of discarded."

...And Justice For All Rule Card
"Begining with this player choose one card from the adjacent player's, hand, pool, formation, discard pile, abyss, or limbo to be taken out of play with no way to bring it back for the rest of the game. Once the everyone has discarded a card the rule is sent to the abyss and this player continues his turn."

To Live is to die Event
"When this card is played all the champions in this players discard pile return to the pool and all champions in the pool are sent to the discard pile."

Wolfpack Rule Card
"(basic rule stuff) Immune to Wish and Ellorelloran. The player of this rule card must name a champion in his pool become "Leader of the Wolfpack". The Leader is Immune to Wish, champion powers, all things offensive, and harmful events. When Defending (realm or otherwise),The Leader can have any 3 champions come to his aid (not considered allies), lending their levels and powers to the "Leader". If defeated, the Leader returns to the owners pool."

Alternate Reality Wiz Spell
"This spell allows a realm that is arlready in play to be played by the caster of this card (this does not allow a second realm to be played in a turn - it only allows a player to play a realm that is already in play). The original remains in play. If this card is dispelled and the original realm is still in play, the attached realm is discarded. (Def/2)"

King Nothing lvl 0 hero
"Immune to all spells,events,psionics,unarmed combat cards, and allies. During combat, each player draws a card noting the last digit. These numbers are the champions' level for the round of combat. If the King razes a realm, the realm is discarded, but since he's a nothing no spoils can be drawn. King Nothing can only attack, never defend."

Three times a lady Event
"On the first turn all women champions are doubled, on the second turn they are tripled and on the third turn they is discarded."

Kick'em when they're up kick'em when they're down Event
"Played after another event gives a player extra cards, you radomly pull one card from their hand. Or, after any card removes another card from the game, this player can duplicate it."

Hero of the Day Event
"Play only in a round of combat where a Hero is involved. The effected champion wins the round of battle, but decides to retire afterward (sent to the Abyss) to work on his autobiography describing his final blaze of glory. Every round thereafter one of this players champions is sent to Limbo for a round to go out and buy the memoirs. (Helpful)"

Cesstris lvl 12 Wizard
"Cast wizard and cleric spells and can't be discarded from the pool for any reason."

Macarena lvl 3 hero
"The greatly feared and hated Macarena will scare away most people. However, only Otto or a champion influenced by otto's irresistable dance may defend against Macarena."

Just the way it is Rule
"(standard rule card first paragraph) Any time a realm is attacked, if possible, it must be defended."

Let's Call the Whole Thing Off Rule card
"When played, all games in the current tournament are considered a draw, even this one. All players then are required by State Law to go to the nearest Pizza Joint where TSRJIM must buy all the pizzas for the people in the Tournament (This also required by state law.)"
(Note: This card would have a frequency of Ultra Common)
(Wife Note: To fit all enclosed text and picture of a pizza, a Fold out Card will be required)
(Wife other note: This card can only be nullified by the No-Anchovies Card, which cannot be written by TSRJIM or any other flunkie that he might hire or tell to do so.)
PS- Jim, wait until this card hits the Market.

Spellfire value guide/sum

(Editorial Note: The following is from Bill's Posting in the alt.cardgame.spellfire newsgroup.)

(all prices are around the average that cards and sets sell for on the 'net where they are more readily accessible.. they may be more or less at local stores...):

1st ed (1-400): around $50 or so (there were a lot printed...)

No-ed (1-400 - sort of a 1.5 ed and _rare_): around $75

2nd ed (1-420 - 20 originals removed and replaced with photo cards): around $60-70 due to the power of the photo cards (using $65 for my totals)

3rd ed (1-440 -- 20 more dropped with photos added).. again, I'll use $65

4th ed (1-520 - mostly reprinted from various boosters and 3rd ed, with new ones thrown in... still very available, so the price is about the same, even though there are more cards): $65

Original chase (1-25 - found only in the original booster packs, but one was in every pack, so not that hard to get...): $20 or so...

Those are the base sets... total is around $340 so far....

Now the boosters...
average price for a base (no chase cards) of expansion sets 2 through current (1 was a repackage of 1st ed cards, with some chase thrown in.... in order, Ravenloft, Dragonlance, Forgottten Realms,
Artifacts, Powers, The Underdark, Runes and Ruins, Draconomicon, Night Stalkers): $10 to 30 (varies widely.. I'll use $20 as a medium)

total for base and 9 (base card) bootsers... $520

Now we get to the money cards.. the chase... they are almost never sold as sets (I've only seen it 3 times in 2+ years of looking), so we'll use individual prices....

Dragonlance (1-25) - many of these float around.. the biggest print run of them all.. around $4 each..

Forgotten Realms (1-25) the set with the "Big Guns" of the SF world... most sell in the $5-10 range, with 2 exceptions... 2 and 18. 2 (Cold Cup of Calamity) sells for $10-20 (usually - I'll average
at $15), and 18 (The Bell of Might) sells for a _minimum_ of $25.. the most recent sale I saw had them at $30, so I'll use that figure... (so $7.50 - average price for 23 cards, plus the 2).

Artifacts (1-20) One "Big gun" here... the Dragon Font (20)... it sells for around $10-15.. the rest are around $6 or so...

Powers (1-20) Average cards all around here... about $5 each.

Underdark (1-25) One notable card (6 - The Ultimate Triumvirate) which goes for $10-15, the rest in the $5 range...

Runes and Ruins (1-25) Several in the $10 range, so I'll assign a $6.50 average (a littlle above average, but nothing crazy)

Draconomicon (1-25) Only one card usually sells for more than $5 (and that one not much more), so I'll set this one at $5.50 each...

Night Stalkers (1-25) The newest, and the most high-powered (IMO, of course...) All cards from 18 to 25 sell for at least $10, all cards below 19 for $5...

Promos 1-3 used to sell for around $10 or so each amoung collectors, but TSR is giving them away for free now, so no added cost...

Grand Total: $1419... granted, not all of the cards would sell in an open sale at Gen Con or on the 'Net, but you get the idea.....

Now, I haven't looked at M:tG prices recently, but I think you could get some Moxes and a Lotus for that.... ;-)

Bill



Other Stuff

Don't forget to check out SpellNews online--http://members.aol.com/arevar/sfhome/sfhome.html. Links to the online versions of SpellNews (HTML formatted by Doug Rants, and posted exclusively at his website), as well as the Spellfirer can be found there, along with a large FAQ page.


Next: DUNGEONS!


Spellfire, Advanced Dungeons & Dragons, BirthRight, Dark Sun, DragonLance, Forgotten Realms, Greyhawk, Planescape, Ravenloft settings, worlds, and characters are all registered trademarks of TSR Inc. Spellfire 1st, 2nd, 3rd, and 4th Editions, as well as the Ravenloft, DragonLance, Forgotten Realms, Artifacts, Powers, UnderDark, Runes & Ruins, BirthRight, Draconimicon, Night Stalkers, Dungeons, Fiends, and Incantations booster sets are also copyrighted by TSR Inc. Copyright 1997, TSR Inc., Lake Geneva, WI