[ SpellNews #1 |
SpellNews #2 |
SpellNews #3 |
SpellNews #4 | SpellNews #5
| SpellNews #6 |
SpellNews #7 |
SpellNews #8 |
SpellNews #9 ]
SpellNews
Issue # 5
May 1997
Editors: Arevar & Cesstris
Email: arevar@aol.com
This Issue:
* Introduction
* Arevar's Ramblings
* The Ever-Annoying Drow Deck
* A Discard Deck
* Combos
* Word Search Answers
* Spellfire: Glacia
* Endnote
Introduction
Well, here it is. The fifth
issue of SpellNews. Notice that there is no poll in this issue. It's become
apparent that no one (or very, very few) are even interested in a poll. An
editorial section has been added, and there are also a couple of decks, and
some combos. Then there is a special feature--a Spellfire set created by
Saravien, based on a setting from a story she wrote. Enjoy!
Arevar's Ramblings
Well, the end of the school
year is just about upon us (or most of us, anyway), and the summer, too,
aproaches. This has been quite a year for Spellfire. First 4th Edition, in
which many of our old favorites were brought back, or improved. Then
Draconimicon, where we saw the Dragons rise to power again, and saw Dragons
become more than just a sub-type of monster champion. Then Nighstalkers,
with the introduction of Thieves, and an incredible boost to the Undead,
with the unarmed undead combat cards. This saw the spark of many new undead
decks, and an improvment on older undead decks. Then we found out about 1997's
planned releases: Dungeon, Fiends, and Incantations. I, for one, am really
looking forward to the Dungeons set. The ability to bring your own rules
to the table will be one that anyone with cards from the set will likely
never want to leave at home again. And, of course, the infamous announcement
that WoTC, makers of Magic: the Gathering would be purchasing TSR, makers
of our beloved Spellfire. At this writing, the deal has yet to go through,
so nothing much is even known, nor will it be known until the deal goes through.
Let's just hope that one way or another, Spellfire survives. But that can
only happen if we, the fans, support the game, and bring new players into
it. Now, on with the rest of Spellnews # 5!
The Ever-Annoying Drow Deck
Realms (10)
UnderAthas
Unipolar Triumvirate
UnderKrynn
Bipolar Triumvirate
The Underdark
Tripolar Triumvirate
UnderToril
UnderOerth
Demonweb Pits
The Dispossessed
Holdings (4)
Unipolar Cavern
Bipolar Cavern
Tripolar Cavern
Vault of the Drow
Events (6)
Memory Moss
Ice Storm
The Minotaur Attacks!
Drow Justice
Solid Fog
Weasel Attack
Artifacts (4)
Nightjewel
Baba Yaga's Hut
Holy Symbol of Ravenkind
Crown of Souls
Magic Items (4)
Staff of Mimicry
Irongnome
Ego Coin
Armor of Dispell Magic
Champions (14)
Myconid
Tiyet
Lord Soth
Umber Hulk
Earth Weird
Iuz the Evil
Lolth, the Spider Queen
Corpse Dragon
Ireena Kolyana
Jarlaxle
Zaknafein, the Weapons Master
Drow Matron
Tysiln San
Ellorelloran
Allies (7)
Halfling Mercenaries
Shaqat Beetles
Vistani
Trystan
Chitine
Noble Djinni
Gnasher
Spells(6)
Bloodstone's Spectral Steed
Mind Fog
Fireball
Charm
Unnerving Aura
Mindkiller
(This deck courtesy of Saravien.)
A Discard Deck
Realms(13)
The Sphinx (Always handy to look at an opponent's hand)
Den of Thieves (Discard Theme)
Tyr (A must have)
The Horned Society (Get rid of those pesky living walls)
Temple of Elemental Evil (Another must have)
The Great Kingdom
Myth Drannor
Ull (Discard theme)
Menzoberranzan (Must Have)
Haunted Hall of Eveningstar
Sembia (Discard Theme)
Duchy of Tenh
Ancient Kalidnay (must have)
Champs(15)(89 Lvs.)
Free Avatar...Lady of Fate, Avatar of Istus (Discard Theme and what an
avatar!!!!)
Tamarand, Great Gold Wyrm
Delsenora
Nenioc
Karlott the Shaman
Lareth King of Justice
Maldraedior, Great Blue Wyrm
Pelath the Bronze Dragon
Onad the Weasel
Drawmij
Ethereal Champion
Helm
Hettman Tsurin (discard theme)
Shadow Dragon
Mylasia (Discard theme)
Events(10)
Caravan*
Cataclysm*
Caer Allison*
Deflection*
Good Fortune*
Council of Wyrms (Can act like another Good Fortune)
Blood Challenge
Caravan Raiders (Discard Theme and always nice to get rid of caravans)
The Genie Bottle (Don't want to play by other's rules)
Slave Revolt (Another good champion killer)
(* Must Haves)
Wizard Spells(6)
Disentigrate
Estate Transferrance
Wish
Limited Wish
Retarget
Spell Turning
Cleric Spells(3)
Dispel Intercession
Rengarth Oracle (Nice to choose what you want to draw)
Allies(4)
Ninjas (Discard theme)
Cat Burglar (Discard Theme)
The Starving Artist (Discard theme)
Athasian Sloth (Discard theme)
Artifacts(3)
Rens Crystal Ball (discard theme)
Tensers Crystal Ball (Nice to try to get opponents good cards to the
bottom)
Herald of Mei Lung (Don't get smacked by your own tactics)
Magic Items(1)
Rings of All Seeing (there's that discard theme again :)
This deck works really well against all sorts of decks. Three things against
events, a few things against spells. It is not extremely strong in attacking
however you should be able to raze at least a couple of realms with the avatar.
And disentegrate and estate transferrance work well to keep an opponent at
bay. And when your opponent attacks you can decimate his hand with those
allies. A good replacement for Tensers Crystal Ball would be Natures Throne
so Istus can attack anywhere. OF course The Cold Cup and Discovery of Spellfire
would be great additions to this deck however I don't have those. Feel free
to test this deck out and let me know how it works for you. Good gaming.
(This deck Courtesy of LordReick)
Combos
-
Ochimo & Assassins [or] Starving Artist [or] The Rahasia
-
You don't lose a champion when you lose, and your opponent gets hurt, badly!
-
Orb of Power, Ring of All Seeing & The Staff of Mimicry
-
The orb makes your champion immune, copy the ring of all seeing with
the staff and you can remove two cards of your choice at the start of every
turn from your opponent's deck!
-
Magical Champion & Any of the 3 allies listed above & Ego Coin
& Labrynth Map of Shuuc
-
Attack and keep losing. Your ally champion is never discarded. Your
opponent gets spoils, but spoils is all he'll have left in his hand!
-
Any cleric & the allies above
-
Attack, play to lose and cast The Rope Trick. You get to keep the champion
and ally, starvign artist all the way!
-
Curse of the Azure Bonds (Steal Karlott, if you can)
-
Discard Karlott and get an event, then play your own Karlott and wait for
your opponent to start crying! Much better than using Tyranthraxus!
(These combos courtesy of Mark Towse) ER961785@ccsdec1.ufsia.ac.be)
Word Search Answers
F |
|
|
|
|
P |
S |
I |
O |
N |
I |
C |
I |
S |
T |
|
|
|
|
O |
S |
|
|
A |
R |
T |
I |
F |
A |
C |
T |
|
|
|
|
|
|
|
R |
N |
|
|
|
|
C |
|
|
T |
F |
O |
L |
N |
E |
V |
A |
R |
M |
G |
O |
|
|
D |
R |
A |
C |
O |
N |
I |
M |
I |
C |
O |
N |
|
U |
A |
O |
E |
|
|
|
|
F |
L |
|
|
|
|
|
|
|
|
|
N |
G |
T |
G |
|
|
|
|
I |
|
L |
|
|
|
|
|
|
|
|
E |
I |
T |
N |
|
|
U |
|
T |
|
|
Y |
|
|
|
|
S |
|
|
S |
C |
E |
U |
N |
|
N |
|
R |
|
P |
|
|
|
|
|
P |
|
|
A |
A |
N |
D |
I |
|
D |
R |
A |
G |
O |
N |
L |
A |
N |
C |
E |
|
|
R |
L |
R |
|
G |
|
E |
|
|
|
W |
|
|
|
|
|
L |
|
|
U |
I |
E |
|
H |
|
R |
|
|
|
E |
V |
E |
N |
T |
|
L |
|
|
I |
T |
A |
|
T |
|
D |
|
|
|
R |
|
|
|
|
|
F |
|
|
N |
E |
L |
|
S |
|
A |
|
|
|
S |
|
|
|
|
|
I |
|
|
S |
M |
M |
|
T |
|
R |
|
|
|
|
|
|
|
|
|
R |
G |
M |
|
|
S |
|
A |
|
K |
|
|
|
|
W |
|
|
|
H |
E |
R |
O |
|
|
|
|
L |
|
|
|
T |
H |
G |
I |
R |
H |
T |
R |
I |
B |
N |
|
|
|
|
K |
|
|
|
H |
|
|
Z |
|
|
|
|
|
|
S |
|
|
|
|
E |
|
|
|
I |
|
|
A |
|
|
|
|
|
|
T |
|
|
|
|
R |
|
|
|
E |
|
|
R |
|
|
|
C |
I |
R |
E |
L |
C |
|
|
S |
|
|
|
F |
|
|
D |
|
|
M |
L |
A |
E |
R |
|
|
|
Spellfire: Glacia
The world setting is called Glacia, the second planet in the Reuwydian System.
Not all of them have their powers written yet. Hope you have fun.
Realms:
-
Nameless Valley "This realm can only be reached by flyers and earthwalkers
and is immune to offensive spells."
-
Coeldaria "Can only be attacked by flyers. Any attacking dragons lose two
levels."
-
Plains of Maercenna "Defending heroes gain 1 level"
-
Tessaminm's Realm "Cannot be attacked by dragons"
-
White Desert of Grande
-
Craigian Peninsula
-
Kyrefn Mountains "If Brandon Raflenscin is used to defend this realm, he
may act as if he is holding the Pyramian"
-
Jungles of Holtar
-
Realm of Sorrows "Attacking undead lose two levels; defending undead gain
two."
-
Shar "Undead cannot attack this realm."
-
Vlementisk Forest
-
Driimya Forest
-
Gwuenelia
-
Tormaeden "A group of sea turtles act as a permanent +4 defending ally to
Tormaeden."
-
Nmarvinskiff
-
Kikikantaro "Clerics cannot attack Kikikantaro because of the presence of
the Temple of Niahalaynia, Aphrin's Loft, and the Temple of Veymareii"
-
Grande
-
Mindroniv "Solin can defend this realm"
-
Andra'na Base "Spells cannot be used to attack or defend Andra'na Base"
-
Mivrost "Mivrost and the Sea of Mivrost cannot be in play at the same time"
-
Sea of Mivrost "The Sea of Mivrost and Mivrost cannot be in play at the same
time."
Holdings:
-
Nameless Valley "Alexandria Kaeldarr cannot attack this realm."
-
Craig's Point
-
Olinta
-
Valley of the Shadow of Death "Any allies or champions dying in combat involving
the Valley of the Shadow of Death are sent to the Abyss, not the discard
pile"
-
Grande Palace
-
Enchantress Keep "Wizards will not attack Enchantress Keep, but defending
wizards gain two levels."
-
Tower of Time "Cannot be in play at the same time as Mivrost"
-
Kiskonar Hold "Solin can defend Kiskonar Hold."
-
Ring of Fire
-
Dark Tower of Chauvonos "All Nightbound refuse to attack and gain three levels
when defending the Dark Tower."
Heroes:
-
Mark Caledonia (6)
-
Auralina (6) "Animal allies will not face Auralina in combat"
-
Kameko Tormis (5) "Can attack any realm, regardless of position"
-
Alexandria Kaeldarr (9) "Can cast wizard spells and use psionic cards. Alexandria
can be sent to the Abyss, taking any avatar with her."
-
Saaba (5) "When a spell with 'fire' in the title is cast, Saaba gains a level."
-
Varda (4) "Dracotori. All dragon allies of Varda gain one level."
-
Jeremis (5) "Dracotori. Dragons will not face Jeremis in combat."
-
Aron Peitrevanch (5) "Can attack any realm, regardless of position or
restrictions."
-
Brandon Raflenscin (3) "When attacking, Brandon has a permanent +3 fireball."
-
Jesse Martini-Laak (4) "Gains 3 levels when defending Nameless Valley."
-
Robert Belarizaz (5) "Can be descarded to automatically raze Andra'na Base."
-
Lord Harlemeiyer (7)
-
Malyra Godomar (8) "Swimmer. Malyra automatically destroys any swimmers played
against her."
Monsters:
-
Tessaminm (9) "Flyer. Can cast wizard spells."
-
Guardian (8) "Flyer. Gains two levels and ability to cast spells when defending
Enchantress Keep."
-
Cat (5) "Can attack any realm, regardless of position of restrictions."
-
Kara (3) "Werewolf. If defeated while defending, can look at opponents hand
and discard one card."
-
Shatterstorm (6) "Flyer. Immune to all lightning spells, and can cast wizard
spells."
-
Shavadreya, the Silver Dragon (10) "Flyer. Shavadreya can cast wizard and
cleric spells."
-
Moondragon (4) "Flyer. Gains three levels for every Full Moon event in play."
-
Feathered Dragon (6) "Flyer. When defending the Tower of Time, this dragon
becomes immune to all opposing magic items and artifacts."
-
Victoria Kaeldarr (5) "Werecat. If defeated, Victoria goes to Limbo and returns
to the pool at the end of the player's next turn"
-
Solin, Daughter of the Dragon (9) "Solin can only be used to attack."
Wizards:
-
Timitar (8) "Elf"
-
Aurora Tervardi (10) "Aurora can only be used to defend. All spells cast
by her gain two levels."
-
Helshana (5) "Nightbound. Negates opponents special power."
-
Aleksandr Kaeldarr (7) "During combat, Aleksandr can charm one opposing ally
with his music, causing them to switch sides."
-
Sriavasta (9) "Elf (drow). Sriavasta can be discarded to imitate the effects
of the Fifth Test event."
Clerics:
-
Saravien Devonshire (8) "Nightbound. Saravien gains three levels when facing
champions from other worlds."
-
Devanira Tiskoskoran (6) "Nightbound. Can look at opponents hand after declaring
she is attacking."
-
Gaelen Sinai (7) "Gaelen is immune to all offensive spells."
-
Donia Remster (6) "Allies cannot be played against Donia, the Voice of the
Black Rose."
-
Pauline Greccion (4) "When Pauline is defeatd, she can retrieve on champion
from the discard pile, which is placed on the top of the draw deck."
-
Lavyra, Cleric of Aphrin (3) "Automatically defeats undead."
Events:
-
Age of Darkness "No spells of any kind can be cast until this card is removed."
-
Fifth Test "Discards the Age of Darkness."
-
Full Moon: Taiiyadair "All Nightbound gain two levels."
-
Full Moon: Vamine "All undead gain two levels."
-
Full Moon: Nua'a'dyn "All clerics gain two levels."
-
Cataclysm "The Andra'na Base and Mivrost are automatically destroyed."
-
Aphrin Intervenes "This player's champion is not defeated, but instead sent
to Limbo, and returns to the draw pile at the end of the next turn."
-
Attaii Smiles "The god of luck grants this players allies two additional
levels until the end of this player's next turn."
-
Maercenna Appears "The red haired goddess of war has appeared in the ranks!
This player automatically wins the current battle, and cannot be attacked
until the end of their next turn."
-
Unicorn Stampede "All allies and champions of level 3 or less are discarded."
Magic Items:
-
The Srai'Tararin (+3) "When attached to Alexandria Kaeldarr, she becomes
immune to all events."
-
Double-Bladed Spear (+4) "If attached to Saravien, becomes +5 paired short
blades."
-
Pyramian (+2) "The attached champion is immune to any card with 'fire' in
the title."
-
Harp of Lymtyr "Charms one opposing ally, causing them to switch sides."
Artifacts:
-
Library of the Enchantress "The attached champion can cast any spell at any
time. After each combat, the champion can keep one spell with them."
-
Dragonarmor (+2) "Becomes +5 when attached to a Dracotori."
Endnote
A special thanks goes out
to Saravien, for permission to feature this spellfire fan-created set. Hope
you all have fun reading them, and enjoy them.
Next Issue: There may not
be a next issue. Depending on when/if WyteFang returns, and the return of
the SpellFirer, there may not be any need for SpellNews. Also, if there is
little response to these issues, they will be slow to be put out, because
material doesn't just drop into our laps, most of the time.
Dungeon. Perhaps once this
set is finally released, an issue can be done dealing with Dungeon--decks
based on dungeon cards, etc. Combos featuring the new cards, and perhaps
peoples' favorite cards from the set.
Spellfire, Advanced Dungeons & Dragons, BirthRight, Dark Sun, DragonLance,
Forgotten Realms, Greyhawk, Planescape, Ravenloft settings, worlds, and
characters are all registered trademarks of TSR Inc. Spellfire 1st, 2nd,
3rd, and 4th Editions, as well as the Ravenloft, DragonLance, Forgotten Realms,
Artifacts, Powers, UnderDark, Runes & Ruins, BirthRight, Draconimicon,
Night Stalkers, Dungeons, Fiends, and Incantations booster sets are also
copyrighted by TSR Inc. Copyright 1997, TSR Inc., Lake Geneva, WI. |